![]() You can also practice emergency landing patterns (simulated engine failure) and so forth.ĥ- Aerobatics: most tactical aircraft have some sort of regimen of aerobatics that provide basic principles that can be extended to various tactical maneuvering. Otherwise, in MSFS you can try degraded systems by shutting down a HYD switch or turning off an electrical bus, etc. For example, IRL unusual attitude recovery training we can do by having the trainee crew member close their eyes while a/the pilot puts the aircraft in some unusual attitude, and then the trainee has to give direction to recover to the pilot (roll left/right, stop roll, pull, etc.). (See )Ĥ- Emergency procedures: you can do some degree of practicing various EPs, though it’s obviously limited depending on the level of systems modeling as in real-life some of the training we can only with any practicality in a simulator, and some things we can do in the aircraft in a limited fashion with some amount of hand-waving. You can go through the whole process of planning out your flight with your flight pubs, write up your DD-175, and actually fly it in the sim. (Examples to flip through real quick for an overview in the T-6 Texan II and the T-45 Goshawk )ģ- Instrument procedures: your different military aircraft have different navigation systems, and learning how to use those systems and fly those departures and approaches are essential to conducting operations in less than ideal weather and congested airspace. This is also where getting used to how the aircraft flies and flying the numbers comes in. if one of the generators goes out, what systems do you lose?Ģ- Basic procedures: there are checklists and so forth to do through the various phases of flight - start, taxi, takeoff, departure/climb, cruise, descent/approach, landing, taxi, shutdown - and practicing going through all of them helps get your cockpit flow down. what electrical buses come on with the battery/each engine generator, what’s on each hydraulic system, etc. What this can translate to things to do in MSFS (if the aircraft has at least okay modeling):ġ- Basic “buttonology” and systems: like just sitting in the cockpit and going over what does what in the cockpit, and how that extends to how systems interact, e.g. So, as far as initial training, whether at the training commands or at a fleet readiness/replacement squadron (FRS) for a combat aircraft, you’ll generally start with learning the basics of the aircraft systems and how to preflight the plane up to various unit-level tactics in formation and everything in between. Also, part of it is just having the mental agility to recognize the delta between what is doable in the sim and what can happen in real life and having the ability to either fill it in or hand-wave it with your brain. Once you study the material a bit, you can see there is a decent amount of stuff to do. I think part of the confusion about military aircraft in a simulation that doesn’t model weapon systems is often due to a lack of detailed knowledge of what’s involved in military flying, a lot of which has overlap with civilian flying. All of the documents there that are not labeled as Common Access Card (CAC) required appear to be cleared for public release and can be read by anybody, and there’s a lot of good reading for any new flyers around here, especially in the ones that say “primary,” instrument, navigation, weather, and so forth: ![]() (Note that this is from a US Navy perspective, specifically from more tactical aircraft, so while there’s a lot of joint training in the Navy, stuff from different services and countries will likely differ somewhat anything I talk about here is my own thoughts and not an official statement of the US Navy or US Department of Defense.)Ī good reference for some of this I have found is the Chief of Naval Air Training (CNATRA) publications webpage, and I’ll refer to some of these as appropriate. While, there’s probably more formal documents on this elsewhere, off the cuff I’d probably be able to group the flying I did into 1) initial training on the aircraft and procedures, 2) proficiency/currency flights, 3) advanced mission and tactics training. ![]() I haven’t been in the cockpit for a while, so some of my memory may be rusty, and things will have evolved somewhat between when I last flew and now. (I’ve been on watch for an exercise with a lot of dead time for the past few days and wrote much out much of this blurb while sitting around while a lot of the rest of the watch team was chit-chatting or doing crossword puzzles.) I think part of what your question is getting at is what kind of flying do military squadrons do and what of that can you represent in MSFS as it currently stands. I’m curious what you all do with military aircraft.
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